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Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website. Facebook messenger. Hacker News. Short link. Download Game Maker. Completed Tutorial 1. Sound Now for audio.
We need a click sound and an explode sound. Game Maker has some premade sound effects, which you can browse and preview by clicking the green play button. Or, I like using a program called sfxr to make sounds you can directly download it here for PC or here for Mac.
Generate some cool sounds and export them as WAVs. We load music the same way as sound effects. Game Maker can play a lot of different formats like wav, midi, and mp3. Check out the Free Music Archive for some tunes. Programming Okay, now the fun part. We need to combine our sounds and images together in a way that creates our game design of clicking balls to make them explode.
Name it Brick and pick your brick image from the sprite dropdown menu Game Maker logic is event driven, so you have to tie actions to different events like collisions, timers, clicks, etc. This is for stationary objects involved in the Game Maker physics stuff.
Make sure to enter a speed as well, so the ball actually moves — I did 5. Then click OK. Go to the Draw tab on the right and drag over the Create Effect icon We also want it to make an explosion sound effect. Use the Play Sound icon We want to give out points for clicks. Level Layout Finally, we need a level for this all to happen in. Follow the guide directly below that for how to fill your screen with bricks.
This is my step event:. I guess that section of the article is a little bit misleading. So, you can create a temp variable to track what the original direction was, call it dd , and do this each step:.
Chris Sanyk. Thanks for the report. This tutorial was written a few years ago, in GMS1. Chris, trying to download the source code above takes me to a corrupted HTML page. Have you any alternative links? Jardson Jean. Gurpreet Singh Matharoo. Thank you for this tutorial!
I guess just adding a hspeed will do. But I also want to have the speed of movement constant, so a full cycle on a larger sine will take more time to complete than on a smaller one.
Could you point me in the right direction? It will take a little bit more effort to do this than I cover in the demo. Hey Chris, I have another problem concerning the sine wave: I want to create a sine wave-like laser pointing towards the bottom. I also tried to chain the same object onto another, which kind of looked like a wave but also caused a big loss of performance. You could maybe give me some help with that?
Danilo Borchardt. If you go with a chain of instances, you can try to keep them as lightweight as possible, by using a manager object that updates all of the instances that make up the wave. I bet this approach would save you a lot of CPU as well. Wave Motion Wavelike motion is any motion that involves periodic oscillation, not just linear undulating motion.
Share: Email. Share on Tumblr. Like this: Like Loading Hope that helps! Thanks a lot! I just tested the download link, and it seems to be working fine. Try it again. This was really helpful. I was trying to make a wavy text effect and this helped a lot.
Hey Chris! Thanks for your fast reply, much appreciated! I hope this all makes sense, and helps with your problem. It totally helped me! Leave a Reply Cancel reply.
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