In The Great Plane Robbery, the pilot has gone undercover and stolen a high-tech plane which he must get home despite his pursuers. In Blackop, the pilot must destroy a downed B2 before the Chinese get their hands on the valuable stealth technology. You can even make it French! The purely sadistic can practice downing s or Airbuses.
The mission possibilities are unlimited. Hold the pixels, please! If aesthetics is a priority, you may want to think hard before reaching for your wallet. The graphics in this classic do not meet the current standard of realism for new sims. Shards of metal and debris fall from the sky after aircraft explode, but they lack detail and hue. Trees appear as big, fat, green diamonds, then instantly sprout leaves upon approach.
These graphic elements gave the game an arcade look which it did not deserve. Is this the same company that concurrently released the eye-dazzling Longbow 2? Ah, but is there an advantage to trim graphics? The reality is that the average gamer cannot always afford the hardware to run the latest games. Fighters Anthology needs no Pentium 2 processor, no MMX capability, and no fancy graphics accelerator.
In general, the sounds were not on par with the quality being released today. Several of the same sounds, such as engine noise and missile launches, were used for more than one aircraft. Other sounds seemed out of place. The air brakes on every plane roared like a dirt bike engine. Their reputation for acquiring accurate information on current military hardware is unmatched. A voluminous, page, wire-bound manual eclipses anything I have ever seen from a sim maker.
The reader can enjoy learning not only the practical, but theoretical aspects of flight control and physics, combat tactics and maneuvers, and the evolution of fighter technology. Also, the political and military backgrounds of the campaign scenarios are outlined from start to sometimes hypothetical finish.
Every scrap of information a pilot could possibly want is available. An "Anthology" is exactly what this prolific work of air warfare turns out to be. The game might be a good first sim for a cadet undertaking a long flight sim career.
In such cases, this interactive study will provide a foundation for graduating to more specialized flight sims. The value of Fighters Anthology lies in gameplay, reference data, diversity of aircraft, and interesting missions. Firstly, it's very important to note that FA is not a hardcore simulation. Instead, Jane's aim is to provide gamers with a large number of different aircraft to fly across a variety of theatres, while still maintaining enough realism to avoid the dreaded "arcade" tag.
In this regard, FA succeeds admirably. There are a grand total of about planes to fly, incorporating jets from the Vietnam era to futuristic prototype designs, and six different terrain areas to fight over. Of course, it's absolutely impossible to recreate a hundred aircraft with exacting accuracy, and concessions must be made in the realism department to accommodate such an extensive catalogue of planes. While all aircraft in the game have their own cockpit art, flight modeling seems to be based around a generic system.
Most planes feel very similar, with only a few noticeable differences across the hundred or so included. Also, avionics are generic, meaning that radar and other systems are identical for all planes.
Small "windows" appear in-flight at the bottom of the screen, displaying important flight information such as targeting and radar feedback. On the realism scale, Fighters Anthology is best described as moderate, and while it won't satisfy the hardcore element, it provides a comfortable learning curve for newcomers to the genre.
Unfortunately, compared to contemporary releases such as Jane's Longbow 2, Fighters Anthology is a little dated graphically. This is probably due to the fact that the two titles that provide the graphics engine are both based upon the original U. Navy Fighters engine from EA. Terrain and aircraft both appear a little pixelated, especially up-close, and because of its vintage there is no support for 3D accelerators.
Graphically FA is passable, but not up to the standard of other releases in ' Where FA does shine is in the depth of gameplay options. Along with over 25 individual missions the game has six campaigns, including the geographical areas of Vietnam, Egypt, the Baltic, Russia, Ukraine and the Kuril Islands. All are linear, with canned "win to proceed" style objectives, but the range is very nice.
0コメント